Well, Hello! It’s me Alex and I’m finally writing a post again, it’s been a long time since I last wrote one. So in this post, I wanted to talk about the last year and the future of the Studio…
Recap May 2020
And Recap April 2020, also Recap March 2020, and with that, I welcome to a new recap! Long time since I wrote one, I have been really lagging behind with posts here, due to other projects, school, COVID-19, and of…
Intelligence evidence – Weapons in Afterfall
Welcome Agents, This is the first post in a series of development blogs that we will release from time to time until the launch of Afterfall. In these posts, we will dive into different aspects and features of the game…
Recap February 2020
Heya everyone and welcome to the monthly recap!As promised, we have published a small preview of Afterfall, but we will talk about that more in its own section. Game Progress We’ve been working on getting the whole Updater, Login screen…
Recap January 2020
Hey everyone and happy new year!First of all, I’m gonna say sorry for not making a recap for December, it was a messy month and I didn’t really have time for it! So this Recap is going public a few…
Afterfall Gameplay and mechanics
Justin here!We thought as we’re not making a Recap this month, I will talk a bit about Afterfall, its gameplay, and other mechanics. Now let’s get started. Setting First of all, we start with the basics. The game is played…
Protected: Getting Achievements per API | GameSDK | Discord
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Recap November 2019
Well, hello there! The month is over, so it’s recap time. So let’s get started! Game progress So, before you think anything: Yes I said, we might publish a preview, well, as you can see, we didn’t finish it. Thus…
Recap September & October 2019
Hey! So, I’m welcoming everyone who’s reading this, first of all, I want to thank all of you guys, for being with us and reading this rather boring stuff! That said, I hope you have a great day! Game Progress…
Recap August 2019
Heya! August has been a rather good month for Afterfall! Let’s look into it. Game Progress We’ve made some good progress this month, Justin and I had finally time to fix, clean-up and finish some Stuff. These changes include the…